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Ludo Royale
A cloud-native, production-ready real-time multiplayer Ludo platform with server-authoritative game logic, secure authentication, matchmaking, player profiles, leaderboards, and WebSocket-based real-time communication.
10
Technologies used
2
Features implemented
3
Challenges solved
Open Source
Status
Tech Stack
Frontend
TypeScriptReactNext.jsTailwind CSS
Backend
NestJSSocket.IO
Cloud & DevOps
DockerAWS
Database
PostgreSQLRedis
Impact
Built a scalable cloud-native multiplayer gaming platform with a server-authoritative game engine ensuring fair play through deterministic dice generation and server-side rule validation.
Implementation Details
- Ludo Royale implements a server-authoritative architecture where all game logic, dice generation, and move validation are processed on the backend to prevent cheating.
- It features real-time WebSocket communication, public matchmaking with Elo-based leaderboards, private rooms with invite codes, and comprehensive player profiles with match history and achievements.
Challenges & Solutions
- Building a scalable WebSocket architecture capable of handling multiple concurrent game sessions with minimal latency.
- Designing a fault-tolerant game state recovery mechanism using Redis and PostgreSQL to handle unexpected server disconnects.
- Optimizing AWS infrastructure, Redis caching, and database queries for high traffic performance.